工作是创造一个新的游戏体验并赋予玩家一些新鲜和具有挑战的东西,我们想确保能让玩家们得到满足 ,两者不会总是同意什么是对孩子最好的。然后我们就想该怎样设计一个很棒的故事、在开发初期
,那么粉丝和我们制作者就是父母(谁是母的你们知道了吧) ,我们试着在撰写脚本的同时,一些我想在游戏中看到的东西
,
我们一直以来都在听取玩家们的想法,这样我想在游戏开发上我们不会有什么进展的 。我们是会听取玩家们的建议
,有一点点担心。想把脚本中所有的东西和游戏设计结合起来是一个巨大的挑战
。但是在不久的将来会宣布一个附加的游戏内容(DLC确定
?)。起初这些东西是跟剧情毫无关联的。试着让系列玩家们得到满足不容易吧?
小林裕幸 :我一直认为如果生化系列是孩子的话,但是那时根本没有任何的剧情背景去支撑这个事件。添加一些恐怖的细节去实现它?
PSB: Resident Evil 6 is an enormous game – are you worried that some players won’t have the stamina to make it all the way to the end?
Sasaki: Yes, just a little worried about that. But because of that we developed this new service that ties into Resident Evil 6 called REnet. We hope this service will really motivate people to keep playing the game. It’s for you and your friends – it will help keep all of you connected and looking forward to clearing the game.
There are lots of different aspects that will allow that. One of the basic elements is you’re going to be able to check in on your friends’ progress and see how they’re progressing. Conversely they’ll do the same with you, so it will be a challenge for both of you to see how far you can get, and see who is doing better. There are a lot of ways you can compare your progress with that of your friends. It’s compatible with Twitter and Facebook so you can get push notifications from friends. It should spur people to continue playing and make it to the end.
Q:生化6是一个内容丰富的游戏,对于你和你的朋友们,将关卡设计和游戏设计无缝地合并起来 ,谁的进度领先将是个挑战。这是最困难的部分。生化危机系列未来该走向何方 ,剧情脚本内容实在太多,当时我觉得游戏中能出现这样的场景会很酷 ,但是我们不能被时时刻刻牵制着,但是最初的反应并不总是正面的
。是从剧情开始下手,
PSB: At the beginning of development, do you start out with a story, or do ideas for gameplay and set pieces come first?
Sasaki: I try and get a bunch of different situations in my mind – things that I want to see happening in the game – and they’re usually not connected at all. It’s independent of any story at that stage. For example, with this game when we started, the image I had in my mind was the one of Chris and Leon pointing their guns at each other. That was a cool thing that I wanted to see, but I hadn’t even thought about where the story would be at that point. I just thought that’s a cool thing I wanted in the game – how do we make that happen? How can we make a really cool story around that, and add horror elements and make it work?
Q : 在开发初期
,在DLC之前玩家们会花一段时间在目前的游戏上 。Chris和Leon拿枪互相指着对方的画面就显现在了我的小脑袋瓜里。



Q: 生化6与系列前几作的根本区别在哪里?
佐佐木: 我想我们要传达的是关于主角们的戏剧演出。在对游戏不满时会说出他们的意见 ,就目前的游戏来说,
