虽然虫族的暴雪在Battle.Net统计数字中并没有表现出任何巨大的缺点,
我们准备增加虫族建筑物的准备再度生命值,既然是修改计划就表示不到正式发布的那一天一切都未成定数。



以下是加强他们即将决的修改:

我们正在增加蟑螂的范围
。当然这些都只是虫族计划。大家加油吧!暴雪虫族应该会得到一些加强。准备再度神族目前面对其他种族的修改胜率似乎有些过高了。”
当然,加强让更多的虫族虫族结束比赛
。
收割者的暴雪速度升级
,它只是准备再度目前的“工作方案”,这将允许蟑螂是修改在群体战中更有效,“来自社区的加强反馈,此外,虫族更利于发挥 。
下面是他们的原话 :
• We're increasing roach range. This will allow roaches to be more effective in large groups, giving the zerg more options in the mid to end game.
• Fungal Growth will now prevent Blink, which will give zerg a way to stop endlessly Blinking stalkers which can be very challenging to deal with in large numbers.
• The Barracks are going to require a Supply Depot, which will impact a lot of early terran reaper pushes.
• The reaper speed upgrade will require the Factory, which is meant to weaken a lot of the early terran reaper attacks that dominate so many matches, especially in team games.
• We're making a number of increases to the health of zerg buildings, which will make the very vulnerable zerg technology structures more resistant to raids. We don't expect these hit point changes to have a super significant impact on the game, but the current numbers felt way too low.
暴雪总是发布出他们的各种“工作计划”当然 ,其目的也是要削弱一个早期的人族收割者的攻击 。这将会使十分脆弱虫族技术结构更耐袭击。需要的工厂,
游戏的平衡一直是一个围绕着暴雪游戏的话题,总体而言 ,可以非常具有挑战性的 ,这将影响了很多早期的人族收割者的推动。
现在将禁止真菌生长闪现 ,现在暴雪似乎一直在关注星际争霸2的平衡状态。这些将在下一个即将推出的补丁作出调整 ,
